![]() Framerate lag seemed to be a big issue at times. ![]() ![]() I didn’t even fully read all of the game texts, so there were probably many more. I expect to see no typos whatsoever in a premium game, and I saw at least a dozen. For a premium game, the amount of typos in the subtitles, quest log, and game texts was absolutely staggering. ![]() Typos in subtitles, quest log, and texts.There didn’t seem to be a way to cycle through possible targets, be they conversations, items, interactions, or enemies.For example, when entering what is essentially the home base for the campaign, the hero saying, “I wonder what’s down here…”.Limited selection of pre-recorded phrases when entering areas and encountering enemies not always used appropriately.Characters had a limited number of conversation animations that were constantly reused, sometimes even when the character wasn’t talking.Now that my potentially deal-breaking complaints are out of the way, let’s move on to the smaller complaints that, while at times very glitchy and detrimental to the overall game experience, were far less serious than the story progression failure: You are tossed in to the game not knowing why your character is in the situation he finds himself in. You, of course, are provided with motivation to progress the story in Two Worlds II, in the form of a captured sister, but little else. Other than occasional references to your character’s role in the previous game, very little is summarized or spelled out for you. While on the topic of story, I mentioned that I had only played the demo for Two Worlds, so I came into the game completely unfamiliar with the story that Two Worlds II was directly continuing. My biggest complaint with Two Worlds II is the ridiculously slow pace of story progression in the beginning of the game. Eventually, I defeated the final boss (in what, at first, seemed to be one of the most unbalanced final battles I had experienced in a long time, until I figured out the pattern of attack) and completed the story shortly after the 14 hour mark, completing a few side-quests along the way, but mainly focusing on story progression. In short, the longer the chapter was, the less story progression I saw. In that first chapter, the story progresses only slightly, with each successive chapter providing larger portions of the story. With the expectation of being able to return and complete side-quests later (which is only partially correct the orc quests become unavailable once you complete the story), I completed the progression quest that did not appear in my quest log and moved on to the second chapter. This is where Two Worlds II truly feels long I spent over ten hours in the first chapter, and I still had many side-quests to complete. The problem is that it does not contain an equivalently large portion of story progression. Unfortunately, this means that the first chapter of the game contains an extremely large portion of the overall gameplay. The single-player campaign consists of four chapters, each one shorter than the one before it. ![]() Two Worlds II is long, although perhaps it would be more appropriate to say that Two Worlds II feels long. Before reviewing Two Worlds II, however, I feel that something needs to be made clear the most I played of the first Two Worlds game was the downloadable demo. Developed by Reality Pump ( TopWare Interactive), and released by publisher SouthPeak Games, Two Worlds II is a direct sequel to, you guessed it, the 2007 game, Two Worlds. ![]()
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